Agile Project Life Cycle

Agile life cycle is an iterative and incremental development process comprising four phases to deliver Business
Value in an incremental time boxed cross-discipline iterations. The four phases are

  • Inception
  • Elaboration
  • Construction
  • Transition

Detailed descriptions of each phase


  • Establish a business case for the project – On request from Business Users ((IT Head)
  • Identify Program Manager, PO, Architect and TPM (IT Head)
  • Establish the project scope and conditions ((IT Head /Program Manager))
  • Outline the key requirements that will drive the design tradeoffs (IT Head /Program Manager)
  • Outline one or more candidate architectures (Architect/ Program Manager/PO)
  • Identify risks and resource needs (IT Head/Program Manager)


  • Project Charter – vision, goal, preliminary project schedule and cost estimate
  • Solution design
  • Identified Product Owner (PO), Solution Architect and Scrum Master (TPM)


  • Address known risk factors (IT Head)
  • Capture a healthy majority of system requirements (BRD) – Development of a Product Backlog list (BA’s)
  • System Conceptualization and analysis – Establish and validate system architecture (Architect)
  • Estimate Cost and Schedule (IT Head/PO/SM)
  • For each item on Product Backlog list (PO)
    • Division of items into Sprints (after Prioritizing)
    • Assessment of risk and mitigation strategies
  • Conduct a Project Kick-off Workshop with the Scrum Team – Share Project Vision, Goal, Release Plan, Requirements Elaboration,
    Technical Solution Elaboration (PO)
  • Conduct Sprint 0 – Grooming, Prioritizing, Sizing, Tasking and Estimating (upcoming 2 to 3 sprints) (Scrum Team)


  • Product Backlog (Well defined User Stories)
  • Stabilized system architecture – that supports the key system functionality and ensures the right behavior in terms of performance,
    scalability, usability etc
  • Release Plan
  • Scrum Team


  • Sprint Planning (Scrum Team)
  • User Stories/Product Backlog items are implemented (Coded and Tested) in ‘Sprints’ to result in an executable release of
    the software (Development Team)
  • Product backlog Grooming (Scrum Team)
  • Other Scrum Ceremonies – Daily Scrum, Review, Retrospective (Scrum Team)
  • Capture definite Metrics (Scrum Master/PO)


  • Sprint Plan (Commitment based/Capacity based/Velocity based)
  • Working Software
  • Metrics
  • Key Learnings and Continuous Improvement measures


  • Project Readiness to ‘Go live’ – System deployment to the target users – UAT/Production
  • Further Refinements
  • Standardization
  • E-Learning, User Training, Knowledge Transfers etc


  • Release Notes
  • Final Build
  • Documentation

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